Parser * parser
Pointer to inner Parser Object.
void connect()
The main connection, should be called before anything else in Phoenix2D.
void disconnect()
Disconnect service.
Server * server
Pointer to inner Server Object.
bool connected
Connection status.
Commands The Commans lorem Ipsum
World * getWorld()
World getter.
World * world
Pointer to inner World Object.
Controller The Controller is the Main Manager of the Phoenix2D Player. It is composed of referenc...
Parser The Parser lorem Ipsum
Self The Self lorem Ipsum
Commands * commands
Pointer to inner Commans Object.
World The World lorem Ipsum
Controller(const char *teamName, char agentType, const char *hostname)
Default Constructor.
Reader * reader
Pointer to inner Reader Object.
Commands * getCommands()
Commands getter.
Connect * c
Pointer to inner Connect Object.
Server The Server lorem Ipsum
void reconnect()
Reconnection Logic.
Reader The Reader lorem Ipsum
Self * getSelf()
Self getter.
static char AGENT_TYPE
p = Player, t = Trainer
~Controller()
Default Destructor.