Phoenix2D-Library
0.10
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#include <vector>
#include <stack>
#include <string>
#include <fstream>
#include <iostream>
#include <cstdlib>
#include "Trainer.h"
#include "Commands.h"
#include "Config.h"
#include "Game.h"
Go to the source code of this file.
Classes | |
struct | Phoenix::execution_line |
Namespaces | |
Phoenix | |
Enumerations | |
enum | Phoenix::COMMANDS { Phoenix::START, Phoenix::DO, Phoenix::CHANGE_TO, Phoenix::RECOVER, Phoenix::END_DO, Phoenix::SAY, Phoenix::END } |
Functions | |
bool | Phoenix::loadCode () |
bool | Phoenix::generateCode () |
Variables | |
std::vector< std::string > | Phoenix::code |
std::vector< execution_line > | Phoenix::program |
int | Phoenix::current_line = 0 |
std::stack< int > | Phoenix::accums |