Phoenix2D is a free, open source framework that encapsulates the Client-Server communication with RoboCup Soccer Simulation using Object Oriented Design (OOD) to provide you with a library to develop your own player behaviour. This way new coders can craft simple or complex behaviours in C++ and pit the players in a Soccer Simulation Tournament.
Clone Phoenix2DRequires RSS Server & Monitor
Requires Boost Libraries for C++
To get started you will be needing the following
Once you've done downloading and building the dependencies you need to download the Phoenix2D-Library and build it in your system. To do this you can get the source code directly from github.
Clone GitHubRequires Boost C++ Libraries
For detailed instructions on how to build the code on your system please refer to the Phoenix2D Wiki
Looking to develop the next Messi or Christiano Ronaldo on your Phoenix2D PDE? We are putting together PDE Projects where we implement algorithms from all shapes and sizes to give you a detailed explanation on how to craft the next Scratch Do Ouro.
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We have lots of ideas to grow the Phoenix2D Project, we'd love any help you may give us. Here are some ways to get involved.
Help fix bugs, respond to feature requests, and make Phoenix2D the most accessible way for new coders to learn to make things for the web. Phoenix2D is open source and hosted on Github.
Phoenix2D on GithubLorem Ipsum
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